Sunday 17 February 2019

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  Alan Steadman (2013) hensed the idea of behind the scenes content and the difficulties of shooting particular subjects. It was mentioned that being "Invisible" was a key element of shooting behind the scenes for any content whether its film or game, You don't want or need to distract the people you observe of working as much as possible and even with different angles. 


Alan Steadman (2013) once again notifies that what is too little or too much of B-Roll? There isn't a solid answer depicting the subject matter of the content. Some areas fall short especially with audio cover, You need footage for when interviews which are described as the "Bread and Butter" of behind the scenes videos to cover over to give emphasis on which is been discussed. 



  (2017) believes to shoot as much as you can for B-Roll, it's simply a camera behind a camera or in a game's case, a cutscene within a game creation. As a editor, it should be a goal of reach to achieve lots of footage to scramble what can be found for what to work with. It's never the case where too much is never little nor more but always the right amount. 

Riley Hooper (2012) gives in depth description of equipment, motive and styles of which can keep you invisible from the process captured in BTS. It's all about strategic structure and placement of yourself and what is meant to be captured in frame and positioned appropriately. 



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