Showing posts with label Week 10. Show all posts
Showing posts with label Week 10. Show all posts

Sunday, 31 March 2019

Progress




Not a lot of work was done this week unfortunately, they was multiple days this week where lots of member came in on different days and it was a bit complicated for me but Ian got a fair bit of footage captured. 

I came in on Thursday looking to capture people in the lab working on their work for the game so I could get something to start off with on our video. Unfortunately not many did. The majority came in on the previous Wednesday where Ian recorded some footage too so we have a stepping stone. 

Thursday evening a schedule for all of us in the project where given deadlines for when our work is due. Me and Ian's workload due dates are listed below. 

As seen, all of our work is due on the same day because over the next 4 weeks we will be constantly shooting these required listed things because it consists on all members for their opinion and progression of their roles throughout the experience. That then leaves me and Ian "one week" of editing in post production before submitting for the game. 

Later on that same day me and Ian had a brief discussion on our plans and goals set out by each other to help develop each other's story for the game. This means looking at all aspects of filmmaking. 

Below is our discussion.


So with our goals set, we seek to retrieve them over the coming month to work with everyone to gather information on their role in the making of the game to provide a hopefully great "behind the scenes" for our game.

 I do hope for my benefit that there will be a high amount of work captured and gathered next work for work to be done later on and we go from there. 

  

Tuesday, 4 December 2018

Game Testing

Source

My thoughts about this subject have always been broad. I haven't came across a situation where I gained massive amounts of feedback on something I created but rather small sections of it which helped but not in any significance enough where it was necessary to keep.

I suppose it would come differently creating a game nonetheless, especially big company games because it affects all aspects of how you present that game. Your revenue, future business deals, loss of players etc.... they are effected based on reviews of your content in the market today. Redemption isn't handed out easy in present day, As seen with massive games like "Star Wars Battlefront 2" and very recently "Fallout 76". Two games which produced poorly executed final products resulting in devastating effects.

Battlefront 2 problem

Basicially the company producing the game (EA Electronic Arts) decided at final release to include pay to win methods for multiplayer with loot crates. This resulting in EA gaining more profit on top of the game sales and assuring players paying for loot would have a greater advantage over any other player. This gives some players a major disadvantage and stunned progression of leveling up for those players in the online aspect. It was heavily criticized at the time and it created an argument of loot crates for all games and pay to win along with gambling. Games are beginning to drop off that path or find smarter ways around it.

Eventually EA fixed the issue causing major issues with the whole game and only now in 2018 has it retributed itself. Too little to late for me.

Fallout 76 problem 

This link brings you to the google page result of the reviews for Fallout 76. A game company called "Betheseda" widely known in it's game genre as one of the greats for storytelling and massive world exploration. They need no introduction. However Fallout 76 is a game produced by them that came out this year and isn't out very long but the problems and issues with the game is massive.

Constant bugs, lack of quality and things to do in general. The graphics don't help neither. They haven't updated their engine is so long. It all went wrong for them, now although it's a popular game. It could have been so much better with time, This is Bethesda's first only online game and it will be remembered for the wrong reasons.

In general I believe I give brutal and honest opinions on things, You need to know what is done wrong and what shouldn't be done because that saves backlash and will result on how you approach creating something new forever. It is quite helpful but always do your research and views of aspects of games like online markets and DLC prices. It effects you game in a more important way as expressed. Most games are judged on them nowadays.

Helpful link in doing so