Showing posts with label Week2. Show all posts
Showing posts with label Week2. Show all posts

Sunday, 7 October 2018

Brainstorming Game Ideas

For my first idea;

 I would like to create a narrow driven based puzzle game. A character sets out on a path to engage in activities like puzzles, riddles and mysteries regarding multiple varieties of subjects. This will be a 3D environment with layered levels and maps with as much detail as possible.

This map will have multiple terrains/biomes (Snow, Forrest, Desert, Swamp) as I will attempt to mix science with history. They will interactive with each other in the map layout and with the activities the character.  It will be as simplistic as possible in terms of design with Unity's graphic engine for my sake as I do not want to think overboard of it and it ends up being uncompleted.

The goal is to teach the user with the mysteries and puzzles of facts they may not know and possibly learn more about their character as progress continues.

Second Idea: 

 This will be a 3D environment character ventures throughout a small town sprinting between building and building to avoid killer birds. The Character is delusional when he wakes up in a small common shop. Each building will have unique tools and weapons to help this character better to understand what is going on and to defend himself. These birds are carnivorous and can kill your character when swarmed and stay away from windows.

 Birds can still be attracted to food (seeds) or other meat. Weapons will include to fend off the birds will be flare guns, flash lights, other light sources and incendiary shotgun rounds . Flash grenades and smoke grenades also include if I can. The character picks up collectibles if he chooses to remember why he's here or what his purpose is. It will only be based in a town so one open level. 

Third Idea:


This will be a 2D based game where you are a hexagon. You've been separated by your group where you belong with the other hexagons in this asymmetric world that constantly changes with you journey back to your group. You've to decide how to get home with the map having multiple pathways which not all end well and will change everything you respawn. 

There will be multiple levels each gets more difficult than the last. You will have abilities to change into different shapes to gain access to hidden safe pathways or possibly other rewards if you do come across these abilities they will be rare. As mentioned this world will change to fight against you so you journey throughout this world in all forms: upside down, backwards, downwards and there maybe events that cause you to hover and avoid objects. 

I might avoid this predicament but i might include customization to the shapes too so everyone can play differently I'm not too sure yet. 

Fourth Idea:


This will be a 2D based game also. I've blown this way out of the park 😂😂😂😂. I want to create a tower defense game based on the human skin. You're goal is to defend waves of bacteria from reaching the bloodstream and causing traumatic infections and viruses. There will be multiple types of bacteria with stronger health and speed and will cause more damage. I think this can be educational if played by kids it can help them notice and identify bacteria and what treats them. 

The defending towers will be food types and symptoms for each pacific germ/bacteria. Other towers can hurt other germs more than others. To make it interesting also every 3 rounds or so the germs will drop a tactical map if they are killed showing how they will attack every round so you can organise you towers. For example trade in 1 tower for the other and re organise them. You will be able to re place you're towers as the germs will have different routes towards the bloodstream. 

If you don't kill the germ holding the map he will surpass you and you won't know what's coming next to prepare therefore it gets chaotic. I will try a more delight approach so it will be colourful and PG friendly. 

I can honestly say I'm looking forward to this assignment. 
 

Tuesday, 2 October 2018

Game Design



Source
OMG!!! That was alot of reading and harder to do when you're tired 😂. Once again this week I am amazed about the subject of conversation here. The gaming industry can be quite over saturating at times especially with the same genres been pushed every year, It's an annoyance. I haven't delved into the history of games in those times and that much detail. It's awesome how people over the years have always tried to improve and even different countries and nations competing for the better games with simpler titles.

Before today I didn't even know the term euro game existed, I thought board games where board games and where more suited and targeted for physically skilled based like Chess. To have their own category and argument to strike better teachings and learning of longer games with as even more interest and to discuss about attention span shortening as time goes on. Also simplifying the creation for the designer as they only focus on the design for the most time.

I do agree that even now times are difficult to create something that isn't influenced or parodied by something else with familiarly. Original ideas are hard to come by but aren't necessarily impossible, Even a intermediate mindset for storytelling can trigger some unknown ideas. It's experimentation and you should always expect to fail but don't work towards it. It's a process of learning even if it's generic with a big franchise name or title involved with it. Smaller indie games and independent companies do and can make "game changing" projects. 

Tips and tricks for the process of avoiding common problems with creating online platform games has helped, My approach will be more subtle, will have more heart and passion that what I was planning for it.