Showing posts with label Week 6. Show all posts
Showing posts with label Week 6. Show all posts

Sunday, 11 November 2018

Final Game Design Document

Source

This process has been an lengthy but satisfying, the beginning of creating our own game is under way. 


Here you will find my dundoc link that consists of almost all the information about my upcoming game. It's still unfinished in my eyes and will conclude more information as I progress now towards creating this game. Knowing that by yourself this much information is needed and proceeded to get a foundation is quiet hard on your own to do. It can be done but I did find struggles to do but its done now and on too the fun part. 

This will be one of the better experiences to have this semester it's something fun we are creating and who knows it might become successful on a google play store if published 😃😃. Maybe I will manage the game and add addition stuff onto it and see what happens.

Tuesday, 6 November 2018

Game Decisions

As a result of this reading about Cozing attributes involving games and the consequences, actions and comforts I feel that my knowledge is widened. 
Once again I'm new to investigating aspects of the behind the scenes on games and the term cozy games have never occurred to me. I didn't think those moments, scenes, objects in all the many games I've played were categorized as cozy events needed in time for a second wind in the game. 

My notes on this week's reading would be the majority of the article given how very little I knew off this subject. The concept of this idea that certain gamers realize in the game that creations give a sense of resolve for the better and benefit you more so than effect you negatively and rewarding them for actions taken. You's mostly associate games with little difficulty to play as cozy where the settings can be manipulated to an extent where lose isn't possible and not many games evolve around that idea as many games today look to change a lot of people and explore more challenging scenarios with new and improved graphics engines in each company. 

I do however see this topic is games like city building or puzzle where lack of consequence judges your outcome.  Noticing this term with a particular game is well and is the most straight forward and probably the most compelling is in fact light and darkness. Sometimes opposites work for people. Some think darkness is calming and relaxing, but not in this case. I heavily noticed the presence of cozy with Remedy's "Alan Wake" game. "The Light Presence" is a cozy narrative and object that guides the main character throughout his story. 

Other satisfying(cozy) encounters for me where the crowd's celebration in Fifa when a goal was scored. The in game stadium would rupture with sound. Its always a good felling hearing it. 
Source

Another popular but not by good consent is No Man's Sky. This massive game consists of player oriental discovery. Sense of infinite space and control over your actions.  



Thursday, 25 October 2018

Unity Tutorial 5

Hi There


So this week I dived into "Brackey's Unity tutorial on his tower defense project. I am currently as of today on episode 7 titled "camera" which I'd assume is for the user to navigate around the map I'm yet to watch it. 

As I searched YouTube for tutorials based on tower defense on Unity, I only found 1 other reliable source and that is "InScope Studios". His approach is more like what I'd like to approach but the mechanics and information from Brackey's tutorial is still helpful. 

I haven't started InScope's tutorial yet but will indefinitely and I will look someone else for a third perspective on Unity with the same genre. May that be Vimeo or Dailymotion etc....

Each tutorial on both channels average around 10-25 minutes depending on the subject. So as of now those two tutorials and one other is where I find the influence and knowledge to implement into my final product also. 

I've learned quiet a bit with Brackey's videos so far in terms of shortcuts with commands with the keyboard and the coding involved with Visual Studio for values and movements with objects and characters.  

So over the weekend I will continue to watch both and find another view and then rewatch next week as I start to create my game for help and revision. I want a basic foundation of how this game will look with these guys and make my own changes on the way.