Showing posts with label Week 4. Show all posts
Showing posts with label Week 4. Show all posts

Thursday, 18 October 2018

Unity Tutorial 3

Finished product from the tutorial 

I enjoyed creating this scene in Unity's Game Engine. To be able to implement code
to cause actions is exciting knowing you aren't just creating objects without life. That's why I am excited to create my game for my main assignment.

I've done similar work in the past although it wasn't created to move but to look like itself and that was being a clock. So in terms of modelling I knew already what is what like to create it but to add code into a game engine like this is my first time and I'm happy with the outcome.

Looking forward to the next tutorials also, I learned certain code for the movements required for the hands and also childs involving lists. I didn't know they same settings can be set to numerous objects of the previous if known as a child. Might be helpful in the future.

Tuesday, 16 October 2018

Games MDA


Having a more field of depth in terms of readying yourself and your game for consumers is the most important factor. After this weeks reading I have more width and knowledge about those factors now. Hearing and reading experienced members of game designers in their field of work talk about such thing in so much depth brings awareness and consideration towards our assignments.

I enjoyed this reading as anything about this topic doesn't bore me, Knowing what to look for to advance your knowledge about creating games is ever more helpful. I never heard of the MDA term til today. Knowing the capabilities that can be done under these 3 topics and which should be valued more with your time is essential basis for the foundation of game making.

I will try my very best to implement these factors into my game.

https://gamedesignconcepts.wordpress.com/2009/07/13/level-5-mechanics-and-dynamics/

This link is a seperate blog based on the same topic I am currently in the process of reading also due to the even more depth of conversation based on MDA and feedback.