Sunday 14 April 2019

(Beta) interviews started!



(screenshots)


Hi all! 

So this week we began interviewing members of the group project on their progress and thoughts so far on the our work. I've only included some screenshots of some interviews as my views are practically the same.

Ian caught the frontal of the footage with the main camera setup and I'm set up for a different angle for variety in the footage. We are bound to switch it up again next week. 

We captured about 11 individual interviews that day, very progress day I do say. We've scheduled to do more and capture footage of multiple members working and presenting their work next week as necessary.  

Off course the interviews were set in a basic room due to difficulties with availability on campus with studios been used or booked out. 

However I want to show what the intent is with this footage. Overall the below images are the crop I want to add for clarity to whats going on as I feel not having too much background problems occur in the interviews so the audience can maintain focus. 





Overall great progress was made despite some hardware issues regarding lack of equipment (Tripod on my part) and the batteries died in my camera due to them not being charged by the previous loaner. I feel like me and Ian got a good bit of footage this week anyhow to justify progress.

All interviews lasted about 5 minutes with straight forward questions and nothing getting too complicated to ask or answer. Nearly an hour's worth of footage was caught due to math,

 11 people x 5 mins duration = 55 minutes.

We interviewed the Art team, Leaders, Composers, and Level designers this week with a few members from those groups missing for reasons while get next week. Also we will interview game testers, programmers, and any other members involved whom weren't available also. 

Sunday 7 April 2019

This week's work.




Thursday, April 4th, I managed to capture videos of Chris displaying a very early prototype of the map which the game will be set in. I gathered other footage including research and experimented with different camera angles as mentioned by my team leader Ian. 

Within my power, there wasn't much to capture on that day when only 6 students where available for filming but they were working on other projects and assignments. I captured 5 minutes of footage of Chris displaying the map and reading through research by that was all that was available. I was disappointed with who was available. I thought there would be more to film. I hope this changes in the near future. 

What I am hoping to gain by next week is a lot more footage of students working and I am going to document the weekly meeting we have with Shaun every Thursday and organise a interview set up with some students also on Thursday. 

To break it down, I'll utilize the studio room within the college premises for 15 minute interviews starting off with the students whom have the beginning role of starting the project off which includes storytellers and map creators this week and also character creators too. 

Me and Ian hope to have a foothold next week with a substantial amount of content to work with then and get a basis of our endgame view. 


On the day of filming too, I will experiment with shot types depending on the layout of the rooms and where students tend to work. Multiple angles is necessary but I'd like to implement more styles into the filmography.