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Before today I didn't even know the term euro game existed, I thought board games where board games and where more suited and targeted for physically skilled based like Chess. To have their own category and argument to strike better teachings and learning of longer games with as even more interest and to discuss about attention span shortening as time goes on. Also simplifying the creation for the designer as they only focus on the design for the most time.
I do agree that even now times are difficult to create something that isn't influenced or parodied by something else with familiarly. Original ideas are hard to come by but aren't necessarily impossible, Even a intermediate mindset for storytelling can trigger some unknown ideas. It's experimentation and you should always expect to fail but don't work towards it. It's a process of learning even if it's generic with a big franchise name or title involved with it. Smaller indie games and independent companies do and can make "game changing" projects.
Tips and tricks for the process of avoiding common problems with creating online platform games has helped, My approach will be more subtle, will have more heart and passion that what I was planning for it.
Hey David, I completely agree how cool it is that in so many different countries and nations how far gaming can be pushed! I had never heard of euro terms either before this weeks readings either it's amazing all the different terms and diversity in game design and development its hard to wrap your head around everything in the readings sometimes or to remember everything as there's so much information. Was great to read your thoughts on this reading!
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