Sunday, 17 February 2019

Layout

  Alan Steadman (2013) hensed the idea of behind the scenes content and the difficulties of shooting particular subjects. It was mentioned that being "Invisible" was a key element of shooting behind the scenes for any content whether its film or game, You don't want or need to distract the people you observe of working as much as possible and even with different angles. 


Alan Steadman (2013) once again notifies that what is too little or too much of B-Roll? There isn't a solid answer depicting the subject matter of the content. Some areas fall short especially with audio cover, You need footage for when interviews which are described as the "Bread and Butter" of behind the scenes videos to cover over to give emphasis on which is been discussed. 



  (2017) believes to shoot as much as you can for B-Roll, it's simply a camera behind a camera or in a game's case, a cutscene within a game creation. As a editor, it should be a goal of reach to achieve lots of footage to scramble what can be found for what to work with. It's never the case where too much is never little nor more but always the right amount. 

Riley Hooper (2012) gives in depth description of equipment, motive and styles of which can keep you invisible from the process captured in BTS. It's all about strategic structure and placement of yourself and what is meant to be captured in frame and positioned appropriately. 



Sunday, 10 February 2019

Annotated Bibliographies and Mindmap of our project

MindMap

 Coggle's MindMap of our game

Annotated Bibliographies 

1916: The Easter Rising - Tim Pat Coogan's adaptation of the process of the Easter Rising is short but definitive. Detailing the early progression of struggle between Catholic and Protestant relations regarding peace and war, and most of all.... Freedom. Tim dives into IRA's past mostly in the first half of his tales, giving information on a doomed agreement between parties with constant back stabbing of all those involved. Tim vows that "those whom do not learn from history are doomed to relive it."

Tim then goes on to signify a play by W.B.Yeats "Cathleen Ni Houlihan" based on the 1798 Rebellion similar to 1916. They aren't as so different as both revolve the same resolve for Ireland and it's prospects. Tim compares the two rebellions heavily with resemblance noticed between them. 

As you read on this objectified piece from Tim, He focuses more on the catholic side and what they seeked out during the troubled times for Ireland and how it could have been dealt with better or avoided. 

On Another Man's Wound - Ernie O'Malley's Book written and published by 1936, descriptively details the lives of Irish people during the Rising, Whether they were an IRA Soldier or a ongoing farm worker just trying to make their living throughout this event. This read is significantly large in context and detail covering multiple stories and views of religions, race, class of living, and political views also. 

It is stunning to read and acknowledge the grief and horror of what that age of people had to endure through those terrible times and struggles to gain what Ireland has today; Independence. Ernie brings us along the travels throughout Ireland and not just Dublin as the Easter Rising affected the whole country. 

Little do most people know but Ken Roach (English Film Director) based a majority of his detail in one of the most notable Irish films ever; "The Wind That Shakes The Barley" from this book which is rich with detail.  

The Road to Irish Freedom, Ep 3: Ernie O'Malley - On Another Man's Wound


Blood Upon The Rose - Novel/Graphic Novel by Gerry Hunt is a tale of the beginning of the Rebellion turned theatrical play is about Joseph Plunkett's love relations before he was sentenced to hang for what he stood for along with the other leaders of the rising. The Novel also covers the preparations of the beginning of the rebellion during the Rising and also covers the other executions carried out with the other leaders. 

Title and some of the novel is influenced by Joseph Plunkett's poem with a similar name "I see his blood upon the rose."

1916 Easter Rising; The Irish Rebellion - produced by Coco Television and narrated by the well known irish actor Liam Neeson; This documentary was produced for RTE for Easter 2016 to mark a remembrance of the Easter Rising with it's 100th year Anniversary. 

With an abundance of archival footage for the narration and storytelling of Irish people's lives throughout the rising and the leaders whom lost the battle for freedom but won the moral heart of the globe for support for their case against English Rule. International Experts cover the historic event as well as cover the Irish Americans roles during the rising, They attempt to convince the audience that this event was responsible for countless attempts of similar justice throughout the world involving freedom of colonisation including India. 

This hour long spectacle to watch would be recommended if you haven't covered your history about Ireland, considering the occasion of which it was created, it certainly complements the subject matter of which is discussed in detail and with appreciation from experts alike in the history field of work. 

Poetry - The 1916 rising has inspired great creations of poetry from iconic poets like W.B.Yeats, Patrick Pearse, Liam Mac Grabban & Thomas McDonagh. In terms of storytelling I believe to capture the emotion and self thought of the easter rising, you would have to witness the beautiful poetry of which was created for it. 


Reviews are covered of each poem on the website also discussing and questioning the flaws of the people involved of the creation of the rising, some poets good friends of some of those people and some poets are those involved in pulling the strings in the disastrous event. 


Sunday, 3 February 2019

Multimedia Project Research

A New Beginning 




For Multimedia Development 2, I am part of the big group project involved in our year. We will build a game based around a child's journey through the 1916 rising. We'll explore locations, people, situations and some controversial events that occured during that time period in Dublin based through a child's perspective. 


Members: 

David Jervis (Me)
Chris Carney
Ian Maher
Chloe Traynor
Siobhan Lee 
Aidan Byrne 
Shane Ray Dunne 
Isabel Hartnett 
Catalin Daniel 
Connor Brennan 
Ellen Clarke 
Nathan Ellis 
Niamh Smith 
James Reynolds 
Eoin O'Reilly 
Trevor Makengo 
Leah Byrne 

Some of those members may not be going forward with the group but those are the initial members. 

My role is to assist Ian Maher on promoting the game through advertising the game that has acute skills like video editing and filming. We are to have our first meeting on Monday, 4th of February to discuss more on our roles and goals for this year.  

I mentioned it earlier we as a team have yet to discuss what direction we will take it but I would like to advertise behind the scenes stuff too to show progress and to see the hard work is worth checking out the product. I'd like to create something like this to promote the game. 

Behind the scenes of Assassin's Creed Odyssey Game: https://youtu.be/a3DhssXUSKU 

Link
Mod based within a strategy game of 1916 rising combat

This following meeting on monday will clarify the future of this project and will give me more emphasis and information to provide for the process of this game going forward for future vlogging. 

 



Tuesday, 18 December 2018

ALPHA - Game finished!!!!

So this 4 month journey has come to an end. This project and game frustrated me but it had it's moments. I'd like to explore Unity and other game engines abit more especially with tower defense because with the backing of a good story it can be a little bit more interesting. Not everything turned out the way it  did for me for this project but hopefully I'll experiment with it a little more in the future. 





I had major difficulties that I wanted to face on my own with 3d modelling of my characters. I attempted to do Unity and 3DSMAX but I couldn't design my characters and there wasn't any tutorials or help available because nobody has done characters for a game like this before. The characters were germs and were transparent to see the interior design also but I just couldn't get it to work and worked on it for weeks and didn't happen and I began to run out of time and decided to use the tutorial models of which I was following on Youtube to complete the project so I couldn't add my storyline because it was too difficult for me. I liked and hated this game but experience is experience and I'd like to devel into Unity a bit more but not on my own. I'd like to be part of group next time around and truly make something special with more time it would be fantastic to see the results of that. 


I love the blogging part of this journey, it was a nice change of platform to spread your content on for viewers and to get feedback on the go. I'd like to see this implemented in the future and definitely return for another project.  Besides the modelling nothing else was really an issue, the navigation of Unity was fine and the coding just like Website Design it's just time consuming to get it right. I'm just not happy with myself about this game, I would have preferred more time to think and possibly go another route with the big mishap with the modelling but that was my fault for prioritizing other stuff also leaving me with less time. 

Multimedia Development had it's moments and I wished it turned out better for me but I move on. 

Thank you for reading and being apart of my journey. 

Tuesday, 4 December 2018

Game Testing

Source

My thoughts about this subject have always been broad. I haven't came across a situation where I gained massive amounts of feedback on something I created but rather small sections of it which helped but not in any significance enough where it was necessary to keep.

I suppose it would come differently creating a game nonetheless, especially big company games because it affects all aspects of how you present that game. Your revenue, future business deals, loss of players etc.... they are effected based on reviews of your content in the market today. Redemption isn't handed out easy in present day, As seen with massive games like "Star Wars Battlefront 2" and very recently "Fallout 76". Two games which produced poorly executed final products resulting in devastating effects.

Battlefront 2 problem

Basicially the company producing the game (EA Electronic Arts) decided at final release to include pay to win methods for multiplayer with loot crates. This resulting in EA gaining more profit on top of the game sales and assuring players paying for loot would have a greater advantage over any other player. This gives some players a major disadvantage and stunned progression of leveling up for those players in the online aspect. It was heavily criticized at the time and it created an argument of loot crates for all games and pay to win along with gambling. Games are beginning to drop off that path or find smarter ways around it.

Eventually EA fixed the issue causing major issues with the whole game and only now in 2018 has it retributed itself. Too little to late for me.

Fallout 76 problem 

This link brings you to the google page result of the reviews for Fallout 76. A game company called "Betheseda" widely known in it's game genre as one of the greats for storytelling and massive world exploration. They need no introduction. However Fallout 76 is a game produced by them that came out this year and isn't out very long but the problems and issues with the game is massive.

Constant bugs, lack of quality and things to do in general. The graphics don't help neither. They haven't updated their engine is so long. It all went wrong for them, now although it's a popular game. It could have been so much better with time, This is Bethesda's first only online game and it will be remembered for the wrong reasons.

In general I believe I give brutal and honest opinions on things, You need to know what is done wrong and what shouldn't be done because that saves backlash and will result on how you approach creating something new forever. It is quite helpful but always do your research and views of aspects of games like online markets and DLC prices. It effects you game in a more important way as expressed. Most games are judged on them nowadays.

Helpful link in doing so

Thursday, 29 November 2018

Unity Free Tutorials

Source

I've decided for this week's unity tutorial requirements to pursue "Gabriel Aguiar's" youtube tutorials on certain aspects and additions to improve your individual game. With me, they were aspects affecting my game such as projectiles,character models and destruction affects. 

All 4 of the chosen tutorials could be essential and helpful for me towards making my game been more authentic. I do admit I was drawn in by his thumbnails of his videos as the effects and work he produces seemed impressive. 

When I watched all 4 of these tutorials, I added them to a personal playlist so I can work with them on Unity and add them to my current game. As I viewed through them today I realised as I followed there was no problem with me following the instructions but I will see how complications will come down the line when I start adding these to my game. There's a chance I might come into a problem with implementing them with objects and materials I already have in my game. I will note if this does happen. 

1st Tutorial
This was the first tutorial I was speculating before moving on but I didn't because the tutorial was indeed effective and does work. I am hoping to add a few of these affects to my turrets soon. 

2nd Tutorial
This tutorial was about the animations of objects being destroyed or shattered which I would like to implement on my enemies in my game. 

3rd Tutorial
This is similar but separate tutorial from the 1st, With my turret variation I want to add different projectile effects when I can. 
4th Tutorial
I wasn't going to add a 4th option but as I scrolled through Gabriel's upload history out of curiosity I stumbled upon a tutorial of his on sphere models which is what I am looking for my turrets. 

So after those 4 tutorials and will get to implement them this weekend I will scroll searching again to see if Gabriel has any other interesting tutorials I could add to my game.  

Tuesday, 27 November 2018

Game Stories

Source


I absolutely 100% agree with realistic storytelling and its importance to any subject including games. I've always been a fan of realistic storytelling of any nature whether its games or movies or short stories, For me and probably a good handful of people its more satisfying to see real life consequences happen with related stories. The story arch i've been thought to follow isn't what or how i'd like to create projects, there are some that its mandatory to do but if you want to be creative you have to be different thats how it works. If you suspect to replicate someone elses work or something that has already been done then expect the same feedback.

Sure this is said alot also with storytelling and in general, I am a huge fan of movies and you always see directors talk about their influences and Scorsese is always mentioned by directors that don't have any work they've done with evidence of that. I am a huge fan of Scorsese, Tarantino among lots of others because of their screenwriting its different compared to all the other recycled stuff.

This works with games also, I've played none franchise games all my life that heavily rely on their stories and it pays off. You enjoy them and fall in love with it and it keeps you coming back to it. I agree fully with mcKee and Aristotle completely and I want to continue that mark with my creations, if it involves storytelling I want mine to be different and have people talking including myself even and open it up for more.

With the game I am currently creating however, there isn't much storytelling involved in the subject i've chosen to take even though its educational and hasn't been done before I hope in the future I can implement storytelling more.

Examples of my experience with games and great storytelling would be "Alan Wake", "Bioshock" and a whole list of others that tried something different with storytelling and had massive success.

https://www.gamesradar.com/the-best-videogame-stories-ever/ 

This is a list of possibly the best storytelling games ever...

https://www.gamedesigning.org/learn/storytelling/ 

First steps guide to creating stories for you games

https://www.theverge.com/2013/6/13/4427444/lucas-spielberg-storytelling-in-games-its-not-going-to-be-shakespeare-usc

George Lucas and Steven Spielberg (Iconic movie storytellers) on their view of storytelling in games.